by Ellen Seidler | Copyright, Film, Law, Music, Piracy, Tech

Mega-pirate Kim Dotcom gets his digital content back, when do the stuff he’s stolen from us back?
A court in New Zealand has ordered authorities to return Kim Dotcom’s hard drives and digital material taken “illegally” during a raid in January of 2012. According to a story on stuff.co.nz:
A judge has ordered the police to sift through all digital material taken illegally from Megaupload founder Kim Dotcom and to return anything irrelevant to their investigation at their own cost.
Fine, he gets his stuff back. My question is–when do all the filmmakers, musicians, and authors get the stuff he stole from us and (and monetized) back?…or at least the $$$$ he made off it.
by Ellen Seidler | Copyright, Film, Piracy, Tech

Piracy promoted by Facebook and featuring ads served by U.S. based “Ad Council” for a U.S. government agency that’s supposed to protect American consumers
The 6th chapter of the popular movie franchise “The Fast and Furious“ premiered nationwide yesterday, and has already set new Memorial Day weekend box office records. This morning–less than 24 hours later– thanks to a Facebook, a link for a pirated version appeared on my computer screen.
I came across this particular link while having my wake-up coffee and checking my Facebook news feed. I’ll admit to having “liked” this Facebook movie page in the past so I could, in fact, monitor and research ongoing pirate activity.

The film’s speedy arrival onto pirate websites (and shared via a social media site like Facebook) is neither unexpected, nor surprising. I’m sure there are already thousands of pirated copies posted online throughout the globe, and dozens more shared via Facebook pages like this one. I’ve already written about this particular Facebook movie page, and others like it that promote illegal downloads. The reason I’m choosing to revisit it is because today’s scenario, with link appearing in my news feed, demonstrates once again how piracy theft is routinely enabled–and made increasingly efficient–by companies like Facebook.
Today, when I saw this post, I followed the link to the website to check it out. I found 2 working streams of the movie, one via the Russian site VK.com, a social media portal styled after Facebook. The online offering is riddled with advertising (including a pop-up from the United Way) but nonetheless, after clicking through the ads, there’s the film, in its entirety, streaming online. Granted, the copy was likely shot surreptitiously in a theater, but the quality is decent enough. The others “embeds” are actually decoys, carefully designed to mimic working streams in order to trick visitors into clicking, thus triggering a pop-up ad and generating more income for the site.

Ironically, one of the ads that popped up was for the Consumer Financial Protection Bureau, an agency of the United States government, and another for the Shelter Pet Project. Both ads are apparently placed with the ad servicer by the Ad Council. On its website the organization describes its mission this way:
The Ad Council is a private, non-profit organization that marshals volunteer talent from the advertising and communications industries, the facilities of the media, and the resources of the business and non-profit communities to deliver critical messages to the American public.
Irony aside, the Ad Council’s involvement–and its servicing an ad for an official bureau of United States government (that’s supposed to protect American consumers)–demonstrates just how broken our system is. Were this criminal activity happening in the brick and mortar world I doubt it would be tolerated, at least not by U.S. law enforcement.
I am sure no one at the Consumer Protection Bureau is even aware that their ads blanket pirate websites, but therein lies the problem. Why not? Why are federal dollars being spent for advertisements on sites that offer up stolen goods? When did it become OK for advertisers, whether the U.S. government or not, to underwrite online theft? Just because the crime happens online, is it really OK that our tax dollars end up in the pockets of pirates? How is that the online economy is somehow exempt from legal scrutiny? Is this really the kind of “innovation” we want to encourage and protect?
Advertisements aside, another question should be asked of Facebook. Why should the Silicon Valley behemoth be allowed earn money off the promotion of stolen goods? The company is vigilant when it comes to removing photos of breast feeding mothers, but when it comes to removing pages dedicated to disseminating stolen goods, not so much?

Ads sponsored by the U.S. based Ad Council blanket this pirate website
As Congress moves forward to discuss copyright reform members may want to finally peek under this rock and take a look at what can be done to hold accountable those who–directly or indirectly–aid and abet online theft. Facebook….Ad Council….Uncle Sam….are you listening??? Looking the other way in response to ad sponsored piracy is not OK. Creative content, whether it be a Hollywood blockbuster like “The Fast and Furious” or an indie band’s latest release, should not be there for the taking by piracy profiteers.
The time for action and accountability is long overdue. The government, ad servers, and the entities that advertise on these pirate websites need to step up, admit we have a big problem, and deal with it.
by Ellen Seidler | Copyright, Music, Piracy
Yesterday Brad Buckles, Executive Vice President of the RIAA’s Anti-Piracy unit, wrote that “it’s time to rethink the notice and takedown provisions of the DMCA.” In a piece posted on the RIAA’s blog, he went on to outline the various ways that the DMCA (Digital Millennium Copyright Act) isn’t working. Up to this point we’ve heard a lot of discussion, mostly from copyright skeptics, about how the DMCA hurts innovation and thus tangentially, consumers. Little notice has been paid as to how the law (passed in 1998) has failed musicians, filmmakers, authors, journalists and others who create content–content now largely distributed via the digital realm.
Clearly the law is due for an overhaul, update, revision…. use whatever term you’d like. The bottom line is that the DMCA does little to help us (creators) safeguard our work, and by extension, our livelihoods.
Much is made (up) about supposed abuse of the DMCA takedown procedure by evil movie studios and record companies. It’s an issue that’s been overblown and is, frankly, one that pales in comparison to the daily barrage of pirated or plagiarized copies of their work that creators discover online each day. As I wrote in an earlier post on this blog:
Piracy apologists like to focus on erroneous takedowns and highlight stories whereby a 9 year-old in Finland had her computer confiscated, or a grandmother in Colorado had her ISP account wrongfully suspended. Certainly mistakes happen, and when they do it’s unfortunate, but they are few and far between when compared with the cumulative harm being done to those whose livelihoods are damaged by rampant online theft. For every search result removed in error there are thousands, if not hundreds of thousands, removed for valid reasons. Sensationalistic anecdotes make for splashy headlines and provide convenient red herrings for those who defend the piracy status quo–big bad Hollywood versus the grandmothers of the world–but meanwhile the genuine stories documenting piracy’s ruin are routinely minimized or ignored.
Also lost in this debate is the fact that if one takes the time to read the DMCA, it’s easy to see that the law actually favors the reported party, not the other way around. If a site has been removed in error, the owner can use the Google website to file a counter-claim with a click of a mouse. That immediately puts the onus on the party that filed the original DMCA request to go to court and prove the legitimacy of their claim. If that next step isn’t taken, the takedown becomes moot. Filing a court case is a costly endeavor so it’s unlikely that those whose file false DMCA claims, whether in error or purposely, would bother to spend money to enforce a bogus DMCA. Conversely, those content creators who don’t have deep pockets have little recourse when it comes to enforcing a valid DMCA takedown if the other party, representing an infringing (pirate) website, chooses to file a counter-claim.
In his post Buckles also points that the current system is largely impotent against a tide of online piracy for profit:
…the targets of our notices don’t even pretend to be innovators constructing new and better ways to legally enjoy music – they have simply created business models that allow them to profit from giving someone else’s property away for free. So while 20 million might sound impressive, the problem we face with illegal downloading on the Internet is immeasurably larger. And that is just for music.
We are using a bucket to deal with an ocean of illegal downloading. Under a controversial interpretation by search engines, takedown notices must be directed at specific links to specific sound recordings and do nothing to stop the same files from being reposted as fast as they are removed.
This warped system sustains an environment where (distribution) decisions that should up to the creator are instead made by profiteers too lazy (and cheap) to create their own content to monetize. Spin aside, the fact is that piracy does dilute the market for legitimately distributed content and does negatively impact the a creator’s bottom line. While the economic costs are obvious, a more insidious, but perhaps equally important reality is that this theft is gradually eroding the quality and diversity of creative work contributes to our collective culture. The sad truth is that we won’t realize how much we are missing if it’s never made.
Silicon Valley is thriving and millionaires made daily–but at whose expense? An industry that “innovates” on the back of another’s labor without due compensation is simply exploitative. Can’t we do better than that? Can’t we revise the DMCA so that it will shelter content creators from theft in a manner that is effective and affordable for independent artists and larger entities alike?
The real problem with the DMCA is not so much with the takedown process, but with the “safe harbor” provision the oft-abused language that provides shelter to digital thieves at the expense of rights holders. “Safe Harbor” has enabled the growth of a criminal cancer and it’s a cancer–that as of now–cannot be beaten, only kept (marginally) at bay. As I’ve suggested previously, any update to the law should include a requirement that in order to qualify for the limitations to liability that safe-harbor offers, user-generated content sites must implement reasonable technology to mitigate content theft.
Just as technology has evolved that facilitates the easy, worldwide dissemination of content– fingerprinting technology exists that could automate the takedown process. YouTube has already done so with its Content ID System. In order to qualify for “safe harbor” why can’t the future Kim Dotcom’s of the world do the same?
Digital technology can serve not as our nemesis, but our savior. Let’s craft legislation that leverages these technological capabilities to safeguard our creative work. Of course it will add somewhat to overhead costs, but so what? Why shouldn’t these businesses have to bear capital costs just as creators do when they produce a film, record a song, or write a novel?
Buckles writes “Creators of all types and sizes – and especially the individual creators who try to protect their content on their own, spending their own time and money sending takedown notices instead of making the movies and music to which they’ve devoted their lives — will tell you that the system isn’t working. The balance is off.”
Indeed, the balance is off, and as momentum builds in Washington to address issues of copyright and digital piracy, let’s hope creators voices are heard above the din of hyperbole and political posturing. As Buckle points out, “something isn’t working with this system which was intended to balance the rights of content creators with the rights of companies like Google.” Over these past 15 years the tech industry has thrived in large part because the DMCA is a flawed piece of legislation. Now let’s see if they–along with other interested parties–step up to help fix it keeping everyone’s best interests in mind.
by Ellen Seidler | Copyright, Film, Law, Music, Piracy, Politics, Tech
Derek Khanna first came to public notice in 2012 after writing a lopsided anti-copyright “policy brief” for Republican Study Committee called “Three Myths About Copyright Law and Where to Start to Fix It.” A day after the document was released it was withdrawn and Khanna lost his job at the end of the 112th Congress. He blamed wealthy donors in the “entertainment industry” for his dismissal and quickly became a martyr for the anti-copyright cause. He ended up at as Yale Law Fellow with the Information Society Project.
Unfortunately, like many of those in the legal field who are working to undermine creator’s rights, Mr. Khanna speaks from a decidedly one-sided perspective in penning a piece for today’s Washington Post that ominously warns that “Hollywood should not decide our copyright laws.” Aside from selecting a splashy but lazy (and inaccurate) headline for his piece, he conveniently ignored the (Tech) elephant in the room when he wrote, ” Last year’s defeat of the Stop Online Piracy Act (SOPA) caused industry groups to intensify their lobbying efforts. And they haven’t been subtle about it.” Sure, television and motion picture interests have increased their presence in Washington, but then so has “Big Tech.”
May I remind you that the reality of the anti-SOPA uprising was in large part a result of a deliberate (and well-funded) astro-turf campaign managed by the big guns of tech (Google, et al) to gin up the public. How hard is it to get the internet in a spin when you’re in control of its major gateways? Certainly there was room for open discussion about the Stop Online Piracy Act and possible revisions to improve it, but the option for an open debate was quickly overwhelmed by an online avalanche of protest. Never mind that the majority of those who Tweeted or posted condemnations on Facebook hadn’t actually read the bill. For them all that was required was a mendacious meme that SOPA would “break the internet” and do away with “free speech” online.
It’s also worth noting that Mr. Khanna’s current employer (the Yale Law Information Society Project) receives some of its funding from Google–a company not exactly known for its love of present copyright law.
I do agree with one thing Khanna wrote in his post piece:
So in its deliberations, Goodlatte’s committee should ensure that Hollywood isn’t the only voice at the table. Both content creators and innovators desperately want to see copyright reform.
However, after that non-controversial statement it all goes downhill, quickly as Mr. Khanna gives readers a list of examples that, to him, demonstrate why copyright law is bad for creators and industry innovators alike. Why’s that a problem? Well, it’s a problem because, as is often the case with the copy-left, he doesn’t see fit to talk to tell the full story as to how crucial copyright protection is for those whose livelihoods depend on content creation. Khanna lists Hank Shocklee of Public Enemy, as an example of an artist constrained by current copyright law, but fails to mention that while Shocklee is a musician, he’s known for work often derived from sampling the work of others. His situation is not exactly representative of all artists, musical or otherwise, who have a stake in this debate.
Why not talk to some 45% of professional musicians who are no longer working in large part because our current copyright law is flouted by today’s digital pirate profiteers? Why not make mention of the independent filmmakers whose innovations are routinely stolen and monetized by bootleggers and online thieves?
Mr. Khanna also drones on in typical fashion about the DMCA. Yes, it’s an outdated law, but not for the reason he states. It’s outdated because it’s unworkable for creators, small and large, because its “safe harbor” provisions make protecting one’s content from pirate profiteers nearly impossible. He closes his piece by saying:
We can craft a system of copyright that compensates rights holders and incentivizes innovation for start-ups and new artists. It is not an either or proposition. But we’ll only get a balanced copyright system if Congress hears from a broad range of voices. It can’t just be special interests controlling the debate, writing the amendments in backrooms, and writing big checks to members of Congress.
True enough, BUT please remember that artists ARE innovators and that the tech industry represents a big “special interest.” Next time hearings are held in Washington let’s hope that a diversity of creator’s voices is heard rather than a panel of legal theorists–and if he writes about copyright reform again, perhaps Mr. Khanna would be wise take the same “balanced” approach he’s suggesting for members of Congress.
by Ellen Seidler | Copyright, Piracy, Tech
Last week Nintendo began notifying YouTube users that had uploaded content containing footage from its games that it would be claiming the videos for purposes of monetization. It’s fairly routine on YouTube for content owners like musicians and movie companies to claim and monetize user uploaded content which they own the rights to.
In a statement released via Game Front Nintendo officials explained their rationale this way:
As part of our on-going push to ensure Nintendo content is shared across social media channels in an appropriate and safe way, we became a YouTube partner and as such in February 2013 we registered our copyright content in the YouTube database. For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property.
For more information please visit http://www.youtube.com/yt/copyright/faq.html
For those familiar with YouTube’s Content ID system (explained in an earlier blog post) Nintendo’s position doesn’t seem far-fetched. However, for many Nintendo fans who earn money off uploaded excerpts of their Nintendo-based “let’s play” game scenarios to YouTube, the news was met with outrage. The Game Front story linked to a Facebook post by Zack Scott, a YouTube user impacted by Nintendo’s move. Scott wrote:
With that said, I think filing claims against LPers is backwards. Video games aren’t like movies or TV. Each play-through is a unique audiovisual experience. When I see a film that someone else is also watching, I don’t need to see it again. When I see a game that someone else is playing, I want to play that game for myself! Sure, there may be some people who watch games rather than play them, but are those people even gamers?
Now, while it is true that each gamer controls the game, it’s hard to get around the fact that the game infrastructure, graphics, characters, etc. is all owned by Nintendo. Just because one can make the game scenarios play out according to a player’s choices does not appear to trump this truth, at least not in legal terms.
For a legal perspective on Nintendo’s move I asked Terry Hart, who blogs at Copyhype and serves as Director of Legal Policy at the Copyright Alliance, for his opinion:
You are correct in that Nintendo has legal grounds to claim “Let’s Play” videos. In Red Baron-Franklin Park v. Taito Corp. (1989), the Fourth Circuit held that the operation of a video game in a public place is a public performance, one of the exclusive rights of a copyright owner. Congress added an exception to the public performance right the following year to reverse the decision (17 U.S.C. § 109(e)), but the exception applies only to “electronic audiovisual game[s] intended for use in coin-operated equipment.” Any operation of a video game to the public outside that exception is a public performance, and this would include a performance made via a site like YouTube.
For their part, gamers also argue that Nintendo will lose fans (and market share) by making such a move, but that threat seems overblown. Nintendo is not blocking the videos. Gamers will still be allowed to upload their game footage (and commentary) but it will be Nintendo–not the uploader–who reaps the financial reward.
On YouTube you’ll find any number of video/music mash-ups monetized by the artists (Justin Bieber, One Direction, Kelly Clarkson, etc.) and distributors that own or license the content. Few argue with that. Why should Nintendo-generated fan content be any different?
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YouTube has remained mum so far. They pocket their share of the ad revenue either way so it’s a wash for their bottom line.There are YouTube users who try to make money by uploading and monetizing content (like movie trailers) owned by others, but they have no legal leg to stand on. Some argue, like the gamers have, that the uploads generate more “exposure” for the content, but its an argument that falls flat. If you don’t own the material, you don’t have a right to make money off it
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by Ellen Seidler | Copyright, Film, Piracy, TV
There’s a new one-stop shop in town that provides audiences with an easy (and comprehensive) way to find television shows and movies online. It’s called WheretoWatch.org . Some might view this a redundant, after all why not just use a search engine?– but I would disagree. Unfortunately when one searches for a movie or show online it often means ending up on a website slathered with pop-up ads and malware (and pirated content).
This site, developed by the MPAA, serves to give consumers a way to find the various legit online streaming services via a simple interface. It beats Google search any day. I give it a two thumbs up.