Nintendo Monetizes “Let’s Play” Videos on YouTube

Nintendo-lets-playLast week Nintendo began notifying YouTube users that had uploaded content containing footage from its games that it would be claiming the videos for purposes of monetization.  It’s fairly routine on YouTube for content owners like musicians and movie companies to claim and monetize user uploaded content which they own the rights to.

In a statement released via Game Front Nintendo officials explained their rationale this way:

As part of our on-going push to ensure Nintendo content is shared across social media channels in an appropriate and safe way, we became a YouTube partner and as such in February 2013 we registered our copyright content in the YouTube database. For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property.

For more information please visit http://www.youtube.com/yt/copyright/faq.html

For those familiar with YouTube’s Content ID system (explained in an earlier blog post)  Nintendo’s position doesn’t seem far-fetched.  However, for many Nintendo fans who earn money off  uploaded excerpts of their Nintendo-based “let’s play” game scenarios to YouTube, the news was met with outrage.  The Game Front story linked to a Facebook post by  Zack Scott,  a YouTube user  impacted by Nintendo’s move.  Scott wrote:

With that said, I think filing claims against LPers is backwards. Video games aren’t like movies or TV. Each play-through is a unique audiovisual experience. When I see a film that someone else is also watching, I don’t need to see it again. When I see a game that someone else is playing, I want to play that game for myself! Sure, there may be some people who watch games rather than play them, but are those people even gamers?

Now, while it is true that each gamer controls the game, it’s hard to get around the fact that the game infrastructure, graphics, characters, etc. is all owned by Nintendo.  Just because one can make the game scenarios play out according to a player’s choices does not appear to trump this truth, at least not in legal terms.  Gamers also argue that Nintendo will lose fans (and market share) by making such a move, but that threat seems overblown.  Nintendo is not blocking the videos. Gamers will still be allowed to upload their game footage (and commentary) but it will be Nintendo–not the uploader–who reaps the financial reward.

On YouTube you’ll find any number of video/music mash-ups monetized by the artists (Justin Bieber, One Direction, Kelly Clarkson, etc.) and distributors that own or license the content.  Few argue with that.  Why should Nintendo-generated  fan content be any different?

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YouTube has remained mum so far.  They pocket their  share of the ad revenue either way so it’s a wash for their bottom line.There are YouTube users who try to make money by uploading and monetizing content (like movie trailers) owned by others, but they have no legal leg to stand on.  Some argue, like the gamers have, that the uploads generate more “exposure” for the content, but its an argument that falls flat. If you don’t own the material, you don’t have a right to make money off it
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Why has Fundraising Shoved Musicians Off Center Stage?

I want my favorite musicians making music, not raising funds so that they can

Saucy Monky fundraiserToday I received an email from one of my favorite indie bands, Saucy Monky, announcing Part 2 of their Trophy Girl EP series and asking for support to raise funds for the effort via their fundraising page at the crowd-source funding site GoFundMe.com.  Their pitch is straightforward, describing the project and the perks/rewards for each donation level.  These days I’m sure there are dozens of indie musicians launching similar crowd-funding campaigns every day, but what really struck me about their email was this:

Here are a few things you may or may not know about today’s music business. The convenience of Spotify and Pandora are incredible. We personally LOVE these sites. However, for our entire catalogue, which everyone can listen to for free – anytime, we get paid a few cents a month. Lady Gaga’s “Poker Face” garnered one million plays on Spotify and earned just $167!

Thankfully, people still buy digital downloads on iTunes, but this new movement isn’t the best news for self-financed acts. We used to sell tons of hard copy CD’s on CDBaby.com. Now, no-one buys CD’s online anymore. Only at shows. And that leads to touring costs… bla bla bla. You get the picture.

What we would love to do in return for any contribution, is give something back to you. We’d like to give you something for every penny we earn. All of the exclusives are listed on this site  and also on our website

When I asked Annmarie for clarification on the comment “We personally LOVE these sites” [Spotify and Pandora] she explained:

I love them as a music lover (being able to listen to anything i want), I hate them as a musician coz i can’t make a dime!

Forgive me, but while crowd-source campaigns have their place, can’t we as fans (and consumers) hope for a system that provides musicians (and other creators) with the means to make a decent living from their work rather than have to resort to constant fundraising efforts in order to sustain it?  I don’t need Saucy Monky to “give something back” to me….they’ve given me, and continue to give me, their music (which I’m happy to pay for).  They, and all the other musicians out there, shouldn’t have to do cartwheels and promise me things every time they want to produce a new album.  Their music is the only goody I want.

Somewhere along the way our system got so broken that the true value of the creations we enjoy got lost amid a squabble over whether it was valuable.  Of course it’s valuable–and it’s valuable in ways that go far beyond dollars and cents.  Unfortunately it’s not free–in terms of those same dollars and cents–to actually create most things we value.

Allow me to reference a fundamental concept I learned in my high school economics class–and that is that everything has cost associated with it–even our time.  As such, is it too much for musicians to ask that their time be compensated in some fashion, or should we demand that creating quality music be an all-volunteer endeavor?  Some seem to feel the latter option is A-OK, but I doubt those same individuals would be happy not being paid for the work that they do.  Note that even a if one’s art is truly a “labor of love” it’s a love that does involve labor.

This discussion shouldn’t be framed as artist versus consumer.  Doesn’t everyone share a common interest in providing a sustainable and robust eco-system that can support musicians and nurture their growth?  Such a system could offer a greater diversity in choices as to how, and what, we creative products we enjoy.  Why can’t the innovators in tech align with the innovators in music to offer the public and option where both sides profit?  Can’t we develop distribution methods that satisfy the consumer and the artist?  These aren’t goals that need be mutually exclusive.  Step one is valuing the musicians who make the music.

As for Saucy Monky?  Well, I’ll be making my donation to help ensure that there will be a Part 2 of Trophy Girl, but I won’t give up on the hope that someday in the near future, the band can just do what they do best–give up their full-time day jobs and their part-time work as fundraisers–and focus on making more music for everyone to enjoy.

Here’s their fundraising message in full:

Saucy Monky News May 2013
saucymonky_Bl819Hi Everyone!As you know, the music business days of huge record deals & publishing advances are long gone. Nowadays, bands & artists survive through the love of their fan base, their friends, and believers in their music, using fundraising sites such as Pledgemusic, Kickstarter and Gofundme.comWe are about to release Part 2 of our Trophy Girl Series, worldwide on June 25th! Once again, we had an amazing opportunity to make a (soon to be released) video for our new single “Do I have Your Attention?” with emerging filmmaker Justin Birquist from In Vitro Films! We need your help in raising funds to cover costs for the filming process, the mastering of the record, and once again, hiring our PR company to help us promote and market these amazing assets (of which we are so proud!).So we are back with more fun fundraising exclusives! Please considering purchasing one of them so we can hire a publicity team to promote our upcoming new release TROPHY GIRL Part 2.  Here’s a sample of what we have on offer:1. Karma $5 Donation For An Om Chant In Your Honor2. Saucy Monky will entertain you and your friends in your very own living room! 3. We will send you a lipstick kissed poster!4. We will sing Happy Birthday to your loved one on video.5. Buy an advance download of our EP before it’s released6. Annmarie and Cynthia will be your Tour Guides in LA8. Join Annmarie and Steve for a fun night in Vegas!!

9. Saucy Monky will record and produce your song.

10. Get a thank you credit on our Full Length release

Click Here To Go Directly To Our Fundraising Site (and listen to a snippet of “DO I HAVE YOUR ATTENTION?”)

Thanks to you guys and our fundraising campaign last year, we were able to finance an amazing video (“AWKWARD”) and release the first part of our Trophy Girl collection with the help of a few amazing publicists & PR companies. Boy, did it make a HUGE difference. “AWKWARD” now has 27,500 and counting views. This is an incredible achievement for an indie band on the rise. We have had reviews and write-ups in dozens of US publications, internet mags, and music sites abroad. Including the Advocate, NME, Glaad, Autostraddle, HotPress and many more. We even ended up on Playboy radio, and the Kato Kaelin show!

Here are a few things you may or may not know about today’s music business. The convenience of Spotify and Pandora are incredible. We personally LOVE these sites. However, for our entire catalogue, which everyone can listen to for free – anytime, we get paid a few cents a month. Lady Gaga’s “Poker Face” garnered one million plays on Spotify and earned just $167!

Thankfully, people still buy digital downloads on iTunes, but this new movement isn’t the best news for self-financed acts. We used to sell tons of hard copy CD’s on CDBaby.com. Now, no-one buys CD’s online anymore. Only at shows. And that leads to touring costs… bla bla bla. You get the picture.

What we would love to do in return for any contribution, is give something back to you. We’d like to give you something for every penny we earn. All of the exclusives are listed on this site  and also on our website

One of our favorite returns and options for contributions are HOUSE CONCERTS. You can get a glimpse of our set & what that might look & sound like here: Saucy Monky Acoustic Living Room Sessions

If you have any ideas on what you’d like from Saucy Monky that aren’t listed (now keep it clean ), please feel free to e-mail us at info@saucymonky.com with your idea (this e-mail goes directly to the band). Also, if you plan on booking a house concert, please drop us a note first.

We have increments ranging from $5-$5,000 and every cent goes a long way (as Mother Teresa said, “every drop makes the ocean”). If you buy a reward, we promise we won’t disappoint.

All our love and gratitude for your ongoing support,

xo Annmarie and Cynthia on behalf of Saucy Monky

 

Our Website 

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Youtube

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Kim Dotcom’s Truth = Nothing but Lies

mega liesMegalomaniac Kim Dotcom is at it again. With a launch of a new campaign announced via an all caps headline screaming that “THE TRUTH WILL COME OUT!” on his website, he’s ratcheted up his assault on the big, bad U.S. government, the so-called “copyright lobby” bogeyman and everyone else who views him as the criminal thug that he is.

As part of his campaign to get out his (version of the) truth he’s published a “white paper” called “Megaupload the Copyright Lobby and the Future of Digital Rights.”   

In it he claims the case against him represents one of the clearest examples of prosecutorial overreach in recent history.”  He takes particular aim at the White House, claiming his arrest was “propelled by the White House’s desire to mollify the motion picture industry in exchange for campaign contributions and political support.”

He goes on to claim that it’s a case of him and “digital rights advocates, technology innovators and ordinary information consumers on the one side, and Hollywood and the rest of the Copyright Lobby on the other.”  He characterizes his highly profitable pirate website as a wonderful public service, with piracy only a minor concern.

Megaupload operated for seven years as a successful cloud storage business that enabled tens of millions of users around the world to upload and download content of the users’ own choosing and initiative. The spectrum of content ran from (to name just a few) family photos, artistic designs, business archives, academic coursework, legitimately purchased files, videos and music, and – as with any other cloud storage service – some potentially infringing material. [emphasis added]

How about some real truth about Megaupload?  Until its  takedown in January of 2012 it was the largest and most profitable repository of pirated content in the world. Contrary to claims made in his “white paper” Dotcom’s business model was dependent on content theft to drive traffic to, and generate income for, the site.  The pirated content on Megaupload included music, movies, e-books and more–and represented the creative work of artists, filmmakers, authors and musicians across the spectrum.

For Kim Dotcom it’s easy to create propaganda that points to the big, bad MPAA or RIAA as the enemy…after all they are in the business of making money right?  Well, the fact is, so is Mr. Dotcom and, unlike Hollywood, he doesn’t play by the rules.  Why invest in content (and employ thousands to make it) if you can just steal it?

As an independent filmmaker I’ve had plenty of opportunities to witness first hand the piracy supported by Mr. Dotcom’s illegal enterprise, and it wasn’t pretty.  Our film, like thousands of others, was easy to find on Megaupload as a free download or streaming in HD, complete with subtitles in various languages.  Meanwhile it could be also be streamed or downloaded (with subtitled versions) on legit sites like iTunes, Amazon, Netflix, Busk Films and others portals worldwide.

The difference between these legit online distributors and Dotcom’s Megaupload was that we earned income from our film’s distribution on the legit sites while it was Mr. Dotcom (and his uploading minions) that profited from our film on Megaupload.  For indie filmmakers like us who don’t have theatrical releases, back-end distribution is the only way to recoup expenses.  Megaupload’s pirated offerings forced filmmakers like us and other content creators to compete against FREE versions of their own creations.  How crazy is that?

Despite his splashy spin minimizing the amount of “infringing material” disseminated through Megaupload (and Megavideo), the fact is that without stolen content, he would not be the “Mega” millionaire he is today.

Screen shot 2013-05-07 at 10.29.16 AM

How did the illicit Megaupload business model become a profit machine?  Well, it’s helpful to think of a company like Amway.   Amway’s business success popularized the multi-level marketing style pyramid business model (or scheme ) whereby the operators at the top of the pyramid recruit people to work for them.  They, in turn, recruit more workers who, in turn, sell products to the public.  Those at the top make money only if they can recruit, and keep, enough people below to do the actual work.  Those doing the bulk of the work earn money, but at a much lower rate than those at the top.  It’s the trickle up theory of profits.

dotcom-faceMegaupload’s business was predicated on offering enticements to users (uploaders) to join this type of piracy-4-profit pyramid. This approach was essential to maximizing the number of visitors to the site.  Another essential part of this equation was making sure the UCG (user generated content) that would attract eyeballs.  Sorry, but your ” family photos, artistic designs, business archives” wouldn’t do the trick.  No what better UGC carrots than popular movies, books or music?  Dotcom didn’t seem too worried about copyright thanks to the “safe harbor” provision of the DMCA that allow UGC sites to easily look the other way (plead ignorance) when it came to vetting infringing content.

In order to set this eco-system into motion, Megaupload lured its worker bees.   Simply put, the more downloads users generated for each file, the more money/rewards they earned.  These rewards precipitated the next, and most insidious stage of piracy—the viral spread of infringing links.  With dollar signs in their eyes, Megaupload’s affiliate armies took their links and posted them on web Warez forums far and wide.  The more Megaupload links they “shared” across the web, the more money they made.

Pirate forum search results for new indie film showing more than 300 posts “sharing” download links.

In other words, Megaupload created, and was dependent on, an army of affiliates to do the dirty work for them.  The scenario enabled Megaupload (and dozens of cyberlockers modeled after them) to shield themselves from legal liability, while their servers were simultaneously receiving thousands of (stolen) files every day–fresh content sure to attract new (and returning) customers.

Though the site claimed to respond to takedown requests, Megaupload was in fact playing a shell game, by not removing the actual infringing files and instead generating fresh links to replace those removed via the DMCA process. When Megaupload was first taken down in 2012 I wrote a blog post about this and put together a short video demonstrating how this worked (below).

Megaupload Unmasked from fastgirlfilms on Vimeo.

It’s also important to remember the impact Megaupload’s business model had on encouraging and sustaining piracy profiteering across the web.  It’s takedown marked a significant turning point in the fight against online piracy profiteering. As I wrote in an earlier post in response to the launch of Kim Dotcom’s new site Mega:

…when U.S. law enforcement took his popular Megaupload offline a year ago, it  marked a significant  turning point in the battle against online piracy.   Since then real progress has been made.   Copy-cat sites that modeled the success of Dotcom’s business model closed their doors.  At the same time, more options for timely and legitimate online distribution of movies and music emerged–options both profitable for creators and affordable for consumers. Advertisers and payment processors have also stopped partnering with some remaining pirate cyberlocker sites, diminishing their profits and popularity.  Other companies, such as Google, have also had to address their role in aiding, abetting and profiting from piracy.  Overall, the lure of online piracy as a cottage industry has been greatly diminished.

Kim Dotcom is not Robin Hood and he’s not a hero.  He’s a (wealthy) thief who, thanks to technical know-how and a black market business acumen, was able to exploit the work of content creators across the globe for his own, personal gain.  Dotcom’s lies cloaked as “truth” may gain him sympathy from his acolytes, but it won’t change the fact that stealing from others isn’t sharing, it’s theft.

Pick a Side BUT Don’t Call it Piracy…

This week there’s been an uproar about a billboard that ostensibly asks artists to “pick a side” as to whether they support piracy or not.  According to the NY Times:

For the last week a mysterious ad has flashed on the LED billboard above the American Eagle Outfitters store at Broadway and 46th Street, just over the bronze shoulder of George M. Cohan. Variably positing piracy as “criminal,” “progress” and “the future,” it asks the observer to “pick a side” on Twitter, as #artistsforpiracy or #artistsagainstpiracy.

It turns out that the entity behind the flashing billboard is a rather innocuous Brooklyn based band (of two) named “Ghost Beach.”  The apparel company “American Eagle” had arranged for band’s use of the billboard as part of a deal to license one of their songs.

In posting the provocative messages, band member Josh Ocean explained their intent to the New York Times: “Since we started we’ve given away all our music for free, so just telling people to purchase our music somewhere didn’t seem natural for us. So we said, ‘What if we take advantage of this and open up a discussion about the new music industry?’ ”

Screen Shot 2013-03-27 at 10.32.24 AM

Definition of piracy found at dictionary.reference.com

The ad agency TBWA\Chiat\Day created the campaign on a pro bono basis for the band and certainly it’s been successful in raising their profile.  Unfortunately, as is often the case with advertisements, the challenge posed by the flashing LED in Times Square is based on a false equivalency.  Though purported to be designed to generate discussion about a worthy topic, in reality the campaign is merely a slick and sophistic illusion that does little to advance, or inform, artists (or anyone else) about scenarios for music distribution in our digital age.

While it’s worthwhile for artists to debate such issues, it’s disingenuous to equate the choice to give one’s music away as being equivalent to piracy.  Piracy is not about giving, it’s about stealing.

Despite the advertisement’s apparent theme, Ocean told the New York Times the band doesn’t support piracy:

“We are against piracy in the sense that we are for new technologies and using the Internet in a way that wins over it by us giving away our music directly to fans,” Mr. Ocean said. “That way we know where the music is going and can establish that connection directly with fans.”

“We never want to promote blatantly going out and stealing music,” he added. “What we do want to do is offer choices that we think are right.”

If  you don’t want to promote “stealing music” then perhaps you should think twice before allowing an ad agency to glibly frame a discussion about digital distribution around the mendacious premise that artists must be either “for” piracy or “against” it because last time I checked, the definition of piracy includes:

“the unauthorized reproduction or use of a copyrighted book, recording, television program, patented invention, trademarked product, etc.”

Note the key word being “unauthorized.”  When artists choose to give their work away, they’re not choosing to support piracy, they’re choosing to offer their creations to the public at no cost.  It’s a distribution decision any artist is free to make, but please don’t call it piracy…

 

 

 

 

 

Takedown of Megaupload had Positive Result on Movie Sales

Screen-shot-2012-01-21-at-12.23.15-PM-1According to a study released yesterday by researchers at Carnegie Mellon University, last year’s shutdown of the notorious pirate file-sharing hub Megaupload, had a positive impact on movie revenues.  Citing the increase in sales following the popular cyberlocker’s demise,  the researchers (Brett Danaher and Michael Smith) note:

…immediately following the shutdown, there was a positive and statistically significant relationship between a country’s sales growth and it’s pre-shutdown Megaupload penetration, such that for each additional 1% (lost) penetration of Megaupload the post-shutdown sales increase was between 2.5% and 3.8% higher (depending on which of our models you believe to be most accurate).

The fact that these trends didn’t exist before the shutdown but existed after the shutdown suggests a causal effect of the shutdown on digital sales, and we find a similar (but slightly weaker) relationship for digital rentals. In aggregate, our estimates suggest that, across the 12 countries in our study, revenues from digital sales and rentals for the two studios were 6-10% higher than they would have been if Megaupload hadn’t been shutdown.

Given the size of Megaupload’s illicit traffic (ranked #63 worldwide in 2011), these results are not particularly surprising.  However, in terms of its overall impact on piracy, it’s important to note that the seizure of Megaupload had a ripple effect across the entire cyberlocker landscape.  Shortly after Dotcom’s arrest, other major players in the piracy’s profit pyramid, also bit the dust.  These included Filesonic, and Wupload.  Others, such as Fileserve, shifted their business models away from a rewards system that paid cash for downloads.  Clearly the site operators, who grew wealthy through a cyberlocker business model that had thrived for so long in a lawless environment, were suddenly running scared.  Their black market had been discovered and many jumped ship rather than face potential jail time.

Now, more than a year later, a cornucopia of new cyberlocker sites has emerged to take their place.  So far, these sites–many based in Eastern Europe far from the reaches of U.S. authorities–have failed to achieve the size and scope of the defunct giants.

Another significant factor working in favor of content creators is that Megaupload’s takedown created a brief vacuum that gave legitimate streaming portals a respite, providing them with a much-needed opportunity to elbow their way into the global marketplace and establish a loyal costumer base.

After all, it’s always much easier to set up a successful shop if you don’t have another store down the block giving away the same products for free.